Pedagogies of the future
What CPDD & Cedar Did
PEDAGOGICAL ELEMENTS & STRATEGIES
In September – October
2007, CPDD, Cedar
Primary and Lego Education
(Denmark), through a
series of workshops and discussion facilitated by The
Idea Factory, discussed the trends that will affect education
in the future. The team first did research on some aspects of future
society
such as citizenship,
inclusivity, pop culture, virtual worlds, education, social
trends, identity, bioethics, literacy, morality, work places and the
economy, and brainstorm the skills that students would need
to master in
the future. We then began to identify measures to engage the students
in these
skills, such as improvisation,
imagination, interaction, resilience, risk seeking and navigation.
The team then went on
to
brainstorm pedagogical strategies that related to each of the alpha
ideas:
e.g., focus-based, dream-driven, immersive, defeat-driven, justice or
ethics
driven, critical and experimental pedagogies, and described what these
would
look like in the classroom. To draw some insights to enhance these
concept
trails, ethnography was done on three teachers and six students in the
primary
school during that period, to find out how they lived and learnt and
what their
aspirations were. A few ideas were picked and in groups, team members
brainstormed examples of lessons centred on the key idea behind the
pedagogy.
The teachers of Cedar
Primary prototyped pedagogical elements such as the following: emotional, dialogical, praxis, justice,
spontaneity and real world relevance
by incorporating elements of these into lessons in English, Social
Studies and
Science.
In a lesson on poverty
for instance, the emotional
element was introduced to angle the lesson to appeal to the emotions as
opposed
to the mind. The approach brought emotions back to the centre of the
pedagogy
in the hope that students would learn through their heart and not just
their
head. Three methods were used during the lesson, the
cognitive – through the use of statistics and a discussion on
the network of causes of poverty; the
emotional, through the use of graphics, images, video with a
song from www.makepovertyhistory.com
and the narrative, through the
story
of a day in the life of an African child. The findings were that the
emotional
approach was most effective in engaging students while the cognitive
component
was also important to demonstrate the scale of the issue being
discussed.
Pupils, on the whole, found the narrative most interesting. The
teachers hoped
to follow on with an investigation into how the sequence of each
element may
affect the outcome of the lesson, and the impact of the extent of the
use of
the element as well as the role of music and type of music on the
emotional.
The general conclusion was that an awareness of these pedagogical
elements will
help in expanding the repertoire of teachers and enhance their
imagination.
The curriculum
developers
focused on 12 pedagogies and for each of these, discussed questions
such as the
need for the pedagogy, how it would be carried out in class and the
expected
outcome of the use of each of these pedagogical strategies:
futuring - centred on
contents of the future
pattern-breaking - centred on de-education
identity-searching -
centred on deep self-awareness
chaos navigation -
centred on sense-making
option creation -
centred
on choices
inspire to aspire -
centred on dialogues for inspiration
responsible rebellion
- centred on
championing a cause
circle of life - focused on the concept of
ecological systems
defeat-driven pedagogy
–
a strategy that exploits the merits of defeat or failure
moshing - centred on
collaboration and co-creation of knowledge
spin-a-tale - centred
on
story-telling
soak-it-in - centred on
immersive environments
The
curriculum
developers took time to work through what was common among the
pedagogical
strategies and here are some pedagogies that we felt could be
integrated into
lesson design to better engage students. Here are seven examples of
pedagogical
strategies, as reported by Tham Kum Chee:
Story-it: a pedagogy
centred on narratives
Beyond the primary and
lower secondary levels, and
beyond the legitimate subject of literature, most schools do not seem
to care
for narratives or the art of story-telling, at least not in many
Singapore
schools. So it is
with surprise, for
some more pleasant than for others, that we hear that the University of
Southern California had mandated that its final year Engineering course
students should present their final year project – to design an
engineering
solution to a problem that affects human lives – in digital
story-telling
format, over and above the traditional academic paper mode.
If your curiosity has been piqued, perhaps one
question you are entertaining is, “Why would a School of Engineering
wish to
see its students’ academic work presented in a story-telling mode?” Apparently, narratives
create richness of
content. People now recognise that facts independent of a context make
for
harder understanding and make for difficulty in remembering. Stories grip the human
imagination and by
its very nature of contextualising a situation, bring out substance
better than
a record of facts or pure data.
Possible
Application:
Mathematics, especially
abstract mathematical
concepts, is taught as if it is a matter of manoeuvre of symbols. Those endowed with
logical-mathematical
intelligence have an advantage in the study of mathematics, while those
deficient in such intelligence may struggle.
The mathematical concept of infinity, which the Greeks
struggled to
understand for centuries, is possibly still one of the hardest to grasp. German mathematician,
David Hilbert
(1862-1943) is probably one of the most successful at explaining it, by
using a
narrative, ‘The Hotel Infinity’ (also known as ‘Hilbert’s paradox of
the Grand
Hotel’). Hilbert
concretises the
abstract concept by giving it a human context – a dilemma faced by the
manager
of a Hotel that is supposed to be able to accommodate any number of
guests
knocking on its doors. With
every
threat of the infinite number of rooms at Hotel Infinity being fully
occupied
and unable to accommodate even one more guest, Hilbert narrates a
solution that
can also be expressed mathematically.
In following the narrative, any listener or reader is also
confronting
and coming to terms with the concept of infinity.
A pedagogy centred on narratives could give more people,
not just
those endowed with logical-mathematical intelligence, ways to
understand
abstract concepts that they could not understand when expressed in
symbols. What
matters is not that more
people may understand mathematics; what matters is that more people may
understand ways of knowing in mathematics – made possible because they
were
listening to a story.
A survey of current
classroom practice may reveal
that in fact narratives have been used to bring concepts, laws,
principles to
students’ attention. Witness
how
Archimedes’ Principle or the Law of Gravity are almost always explained
first
by the story behind the discovery of each principle or law.
Moshing: a pedagogy
centred on collaborative
creation of knowledge
Definitions
mosh
pit:
a
clearing in front of the stage where music concert goers may gather and
dance
as the (usually
heavy metal,
punk rock,
or alternative
rock) music plays live.
Moshing:
1. the
activity in which audience members at live music performances
aggressively push
or slam into each other.
2. a
form
of positive feedback or reflection of enjoyment from live audiences.
Expected behaviour:
§ In decidedly friendly mosh pits,
etiquette requires participants to lend a hand to others who fall so
that the
latter may be helped out of harm’s way; violent styles of dancing are
frowned
upon, and a feeling of "community" is pervasive.
§ In deliberately violent mosh pits, participants are observed to push, shove, bounce off each other, or run wild; those who fall risk being trampled on.
In the education
landscape, we use moshing as a
metaphor to illustrate a less organized and more free-flowing process
where
different people come together to play, to perform and perhaps to pull
off a
feat not possible outside the pit.
Sounds
like group work? So
what’s new?
Group work is not new
of course. We even
have a subject in the ‘A’ level
curriculum that demands that students work as a group.
However, our thinking about group work so
far has tended to be governed by the principle of equity, that is, we
have
tended to design group work with fairness in mind; so we stipulate that
groups
must be composed of roughly equal number of members, members are of
roughly the
same profile (same school, same class, same age), the task for groups
must be
the same, etc. The
principle to work
with has tended to be no one group must be seen to have an unfair
advantage
over another.
Yet, in the spaces
outside school, we are more
likely to find loosely defined working groups (than rigidly defined
ones),
unequal size groups (than equal size ones), or groups of diverse
profiles (than
groups of a uniform profile). We do not insist on equity always because
we
recognise that different kinds of work need different treatment. Moshing may be a way to
help us move away
from the insistence on equity thinking.
Begin by thinking, why not let students decide what size
groups they
want to get a job done; why not let students profess membership in more
than
one group; why not let students co-opt expertise from outside the class
or
school, if they can justify why they would appreciate that expertise.
What good can come out
of students moshing in
friendly mosh-pits that promote a sense of community which compels
participants
to help one another out? We
hope
moshing as a pedagogy will create a play situation where because
students have
a common interest to play, will find a way that suits everyone and play
together. Further,
we hope such
collaborative creation of knowledge, precisely because there can be
comparison
of group size and profile, will make students reflect on factors that
may
contribute to one group’s success or another group’s lack of success.
Inspire to Aspire: a
pedagogy centred on dialogues
for inspiration
Ever watched ‘American
Idol’, the talent-scouting
show packaged in reality-TV style?
By
the time the competition is whittled down to 12 finalists, the
contestants get
to attend individual tuition sessions with singers and songwriters
every
week. For some
contestants, these
tuition sessions are the best thing that happened to them in the whole
competition. Some
of them are so moved
by the advice, encouraging words, or harsh reality check given by the
industry
expert, or just the experience of close contact with a respected
representative
in the industry, that they cry openly.
Better yet, some change their behaviour and transform into
better
performers.
Inspire to Aspire takes inspiration from this approach. Some students have shown a particular talent, and what they need is that kind of undivided attention from an adult who can move a young person to aspire to greater heights in his talent area. At the risk of sounding elitist, this is not a pedagogy used for delivering a body of knowledge to a mass audience. Use it selectively, on a select group of students or with individuals, and not necessarily at the same time. You may not reap benefits for the masses, but you could create a life-defining moment for an individual, one at a time.
Chaos Navigation: a
pedagogy centred on
sense-making
Chaos may be complete
confusion or disorder, or it
may be a state of formlessness which leaves one feeling helpless.
Much has been said
about the future being
uncertain. If we
pause and recall how
many of the emerging technologies have come to be called ‘disruptive
technologies’, we can well imagine why the future, assuming a
continuing stream
of disruptive technologies, can seem like chaos or a state of confusion
or
formlessness arising from such disruption.
The scenario of the future is one where students are
confronted with
many quick, short problems demanding quick, but not necessarily
long-term,
solutions.
To
navigate is to find one's
way through, along, over or across something and to hold one's course. It can also mean to give
another person
directions on the correct route.
Imagine the Apollo 13
crew reporting, “Houston,
we’ve had a problem.” When
its flight
plan failed to go as predicted, the Apollo 13 crew had to navigate its
way
through, along, over or across the ‘problem’ and hold its course, with
support
from ground crew heavens away. The
threat of the Apollo 13 crew not making it home to planet Earth safely
had to
be broken down into smaller composite problems all needing quick
solutions. It took
the three stranded
astronauts and many times as many engineers, technicians, specialists
at NASA
to navigate the tricky situation, the chaos, that they had never before
found
themselves in.
Chaos, especially when
it is a matter of life and
death, necessitates quick thinking.
Chaos navigation as a pedagogical strategy should promote
the ability to
do quick thinking, and make relevant connections between seemingly
discrete
tasks, so that the whole hangs together.
In the 21st century, the
images-laden and senses-rich
landscape in the real world and in virtual worlds can make for chaos;
students
will need navigation skills, the ability to do quick thinking, the
ability to
keep an eye on core concerns even as he works on smaller problems that
contribute to.
Pattern-breaking: a
pedagogy focused on
deconstruction of the norm so as to create options
In many respects,
pattern recognition is a prized
skill. We reward
the ability to
recognise patterns in standard IQ tests.
We trace patterns to make sense of the random so that we
may understand
a new phenomenon, like SARS. We
look to
patterns to inform us of symmetry that we can leverage on when we wish
to
persuade. The
insistence to pick out
patterns, or the compulsion to order things, is almost instinctive in
many of
us. And indeed,
great things have been
achieved because of this instinct.
Then there are times
when the impossible is
achieved because people departed from the normal pattern; or the
unspeakable is
made manifest because people investigated the totally asymmetrical; or
the
equally viable alternative revealed because people broke away from the
convention.
For years, the pattern
was to expect telephone
wires to be laid before a community could have phone access. Then the mobile phone made
many a Chinese or
Indian village leap overnight from a phone-less rural backwater into a
brave
new connected community. For
some years
now, the pattern had been to ban mobile phones in classrooms and even
condemn
students’ use of mobile phones in classrooms as anti-social behaviour. What if teachers turn the
mobile phone into
a gadget with which to control a powerpoint delivery on differential
equations,
or to share an interpretation of Hamlet’s dilemma in a 3-minute granule?
Futuring: a pedagogy
focused on finding the future
Michelangelo’s flying
machine was fantasy until it
became reality centuries from the first time he drew his impressions of
a
flying machine. Huxley’s
Brave New World conjured images of
cloning half a century ahead of the science of that time.
What is it about these
thinkers that made them
capable of imagining the future? If
we
like this capability, how do we promote it in our students?
A technologically
unsophisticated era may deprive
the masses of access to tools that excite the imagination. But a technologically
sophisticated age like
ours witnessing technological advancement by the second, has no lack of
tools
and real-world material to excite the imagination.
Add to that the belief that the future is complex, and has
a
ready laundry list of intractable problems, and we can see why we
should wish
for our children to be capable of imagining the future.
Identity evolution: a
pedagogy centred on
cultivating deep self-awareness
Popular culture may
promote fads; parents may move
children in directions that they wish to see their children head
towards; peers
may encourage herd behaviour. What
is
the individual to make of these pressures?
The quest for an identity is as old as man himself. The changing times and
emerging technologies
make the tools by which man ‘finds’ himself more varied and maybe even,
bewildering.
The digital generation
growing up accustomed to
avatar-based environments may not be able to distinguish the real and
virtual,
reality and fantasy.
Embed in our curriculum the habit and the courage of asking, ‘Who are you?’, ‘What do you wish to reveal about yourself?’, ‘What do you wish to hide about yourself?’, ‘Who are you unafraid to be in these circumstances?’, ‘What are you afraid to lose under these circumstances? Why?’