Pedagogies of the future
What CPDD Did
THE CREATION PROCESS
By Tham Kum Chee, Martin Chew, Michael Low
The
creation process
used at Cedar Primary to produce the set of pedagogical strategies was
a
secondary product of the Pedagogies of the Future project (see
diagrammatic
representation of the creation process on the next page).
The
process begins with
defining the Big Question or problem that an organization wishes to
find a
solution for. This is followed by an environment or trend scan, or
research
into areas that are related to the context or issue under discussion.
Alpha
thoughts comprise preliminary ideas that could address the issue at
hand.
However, to diverge and explore further before converging upon common
answers,
a step to provide insights is recommended. In the case of the
Pedagogies of the
Future (POTF) project – this involved ethnographic study of three
teachers and
six pupils. Concept trails were paths of exploration leading from the
alpha
thoughts, to formulate beta ideas which teams could further brainstorm
and test
on their subjects. In the case of the POTF project, each party in the
collaborative study was involved in “Idea Labs” to explore aspects of
what
would make teaching and learning relevant for the 21st
century. Each
of the steps in the creation process can be referred to at any point in
time
for iteration.
Having tracked the process used in the project, the team was curious to see if the creation process would work with other situations, not necessarily to do just with pedagogical strategies. To test the process, the curriculum specialists chose as a partner Woodgrove Secondary School (Woodgrove). Woodgrove had indicated its wish, for 2008, to conduct Project Work (PW) with the school’s strategic direction and strengths in mind. Specifically, the Big Question Woodgrove wanted to investigate was, “How to incorporate design into the teaching of Project Work in order to make PW more relevant to students in Woodgrove?”

In total, CPDD worked with Woodgrove over 1½ days in November and 2 days in December 2007, using the creation process to answer Woodgrove’s Big Question. The process involved Woodgrove’s PW team of staff coming together to conduct an environmental scan (eg. why and to whom does design matter), articulating their thoughts (alpha thoughts) and shaping these alpha thoughts into beta ideas to capture what was considered important to have; the process also involved insight quests in the form of external parties such as Republic Polytechnic, Staging Connections (an event management company) and Stikfas Action Figures, sharing their understanding of PW and/or design. Finally, as part of the process, nine students were invited to join the adults on days 3 and 4 so that the intent to “make PW relevant to students in Woodgrove” was palpable.
Woodgrove’s
Learning
For Woodgrove, the most
obvious gain was a model to
conduct Project Work in 2008, which it believed not only supported the
school’s
strategic direction but also would remove teachers’ tendency to conduct
PW
mechanically. It
also gained an
alternative way to conduct its meetings.
Previously, work was invariably compartmentalised and
meetings were held
to ‘solve a problem’ by, invariably, assigning follow-up action to the
team
member most closely related to the action.
The creation process pulled the Woodgrove PW team together
on a platform
where the pressure to solve a problem was removed; in its place was a
process
that demanded that the team entered conversations with an open mind; in
a space
where the team did not know where the process would lead them, it had
to
entrust its time to the facilitators, and become alert learners. In the process, the team
learnt new things
and gained fresh perspectives. Also
deeply appreciated was the chance to hear from students first hand what
would
motivate them to be interested in PW.
In brief, the creation
process offered Woodgrove a
way to understand a situation and improve on it by conducting a reality
check
(context scan), learning from conversations with external parties
(insight
quests), inviting input from stakeholders to distil what truly matters,
conceiving different possibilities, using different lenses to magnify
an
interest area and sharpening an idea so that it is feasible for
implementation
while it takes into account the interest areas that matter to
stakeholders.
CPDD’s
Learning
The Woodgrove prototype
experience convinced us
that the creation process could be used in situations other than that
concerned
with pedagogical strategies; it could be used to work on situations
where a new
solution or a desirable outcome that meets the needs of different
stakeholders
could be surfaced. We
thought at first
that this creation process could be rolled out to schools in the form
of a
write-up coupled with ‘success stories’ and/or suggestions of how the
process
had been used. After
the prototype
experience, however, the sense is strong that this process may be
better used
by HQ officers trained as facilitators to work with school staff on a
problem
or situation that a school identifies as needing attention.
This arrangement has
the following advantages:
i. The process involves
many steps, requires a few rounds of use before one
would dare say he is comfortable with using it, and requires multiple
skills
for creation to be possible. Schools
intent on solving a problem immediately may not have the patience to go
through
rounds of training before it can see a way to solve its problem.
ii. HQ officers
trained as facilitators have distance from a school’s problem and would
be
sufficiently emotionally-detached to attend to the problem per se. School staff, however,
because they are so
intimately involved in a problem, may enter a discussion with
pre-conceived plans
and use that platform to only advance a pre-conceived solution.
iii. HQ officers
trained as facilitators bring freshness, perspectives and possibilities
that
may not have been imagined by a school.
In the Woodgrove prototype experience, LLB1 brought to
Woodgrove the
following opportunities never before entertained by the Woodgrove
staff: a
sharing by a Danish national working as an intern at The Idea Factory
on INDEX,
a highly prestigious design competition in the Scandinavian countries;
conversations with design industry expertise and the idea of
‘co-designing’ a
PW curriculum with students, for students.
The
Idea Factory has also shared that
any drive for creation seems easy at first and
tends to become increasingly difficult to do.
The first wave of creation is usually fruitful, as
evidenced by how
quickly our schools raised the profile of local ideas that have worked
and
‘scaled’ them up to a wider level, or schools benchmarked themselves
against
existing higher standards and applied these to their school’s situation. The next wave(s), however,
will be harder to
come by. After
looking within and
looking outside, what can schools do to innovate next?
The creation process, used with support
from external parties, may help schools look both within and outside to
forge a
new way to do something.
[1] Woodgrove was designated a Centre of Excellence for Design & Technology in 2007. It counts design as one of its core strengths and it is interested to work design naturally into school life.